Imagine playing computer games while at work, with the full blessing of your boss. Sounds too good to be true? Not so.
This is where Serious Games – designed with the objective of solving a problem – come into play.
Also known as game-based learning, Serious Games is defined by some as simulations, digital games, virtual environments etc that are designed to inform, influence or convey meaning. Others define the Serious Games initiative as using games to address leadership and management challenges facing the public sector.
I personally think that Anne Derryberry defines it best in her white paper, stating that Serious Games is focused on “specific and intentional learning outcomes to achieve serious, measurable, sustained changes in performance and behaviour.”


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